The BC Billiards & Snooker Association was created in late 2015 with the focus of organizing and growing the sport of billiards in the province of British Columbia, Canada. One of our guiding principles is to be transparent in our operations. To that end, all efforts are clearly outlined in advance and we are crystal clear with the money so you can make educated decisions on which events to participate in. We focus our efforts on providing leagues to bring people to the sport and tournaments to challenge their skills. We are inclusive by design, believing that all be included always. Our fiscal year runs from September 1 - August 31.
Our present efforts are outlined below...
In Prince George:
In the Fraser Valley:
Board of Directors
Delta Billiards is the official equipment sponsor of the BCBSA!
As part of their ongoing support of the sport Delta Billiards is providing $200 gifts for each of the cities that the Challenge is played in. In addition another $200 gift for the Challenge Championship.
These gifts will be raffled off at the Championship to the participants in each city with each player receiving one ballot for each entry into any session. The prize provided for the Championship will be drawn from the players registered in the Championship.
Gifts are at retail value as posted in the catalog and have no cash value. Attendance at the Championship is not required.
Please take a moment to have a look at Delta Billiard's catalog at the link provided below. Note that they are wholesale only, but the KBC Pro Shop is a dealer and can order anything you would like!
Check out their online catalog at
The Challenge is a flexible singles system that provides unique opportunities for all players in the sport of billiards. It is a hybrid between a tournament and a league and is typically offered in short sessions to provide a changing scope of opponents and challenges. The game of 10 ball is favored to provide a bit of break from the usual play, but can be any game. A race to ten in 10 ball has become the standard as it provides a high quality contest between opponents and enough room for a handicap where offered. Here is the best part... You pick your opponent from a list of registered players and together decide where and when you would like to play. Match results are posted on a Facebook page and a local administrator loads them into CompuSport for easy reference. Rankings are set from FargoRate and your known ability and stated as “event rankings”. These rankings are used to cap divisions or set handicaps. Session results are normally submitted to FargoRate to ensure you are well reflected in future session and related events. Please create a new Facebook post for each new challenge, record the result there including the score and any handicap provided.
FargoRate is a worldwide player rating system that is officially used by Cue Sport International (BCAPL) to rate their player’s abilities. It rates players on a scale from 1 – 1000, with no one being lower than 200 and only a handful above 800. Its main features are that player’s ratings are ongoing and based on actual play; it is also the same for both men and women. A player’s “robustness” is the number of contests that a player’s rating is based on, above 200 is considered to be a reasonable refection of their abilities. For the handicapped Challenge sessions and other BCBSA events you are assigned an “event rating”. This number is based on the same scale as FargoRate but is adjusted if a player has less than 200 games in the system or known ability is off. When rating players we start with those who have 200 games in, then look at and adjust players as is required by known ability to those benchmarks. When adjusting we tend to error on the high side as is common practice with unknown players. The best part of the system is it allows us to recognize the actual skill gap in two player’s abilities and assign a number of racks of advantage. An example would be a player rated at 500 would get a 2 game spot from a player rated at 570 based on a 30 point per game spot. This system effectively accomplishes three things.... It all but eliminates sandbagging by keeping an ongoing record of players accomplishments. Second it put both men and women on a universal scale that is worldwide. Lastly it eliminates the old pigeon hole system where one player might be a low “A” and the other is a high “B” and play near dead even but are required to spot each other game(s).